from engine.misc import Resources as r
from engine.globs import ModData as MD
from .CompoMob import Parlante
from .NPC import NPC

class NPCSocial(NPC,Parlante):
    def __init__(self,nombre,x,y,data):
        super().__init__(nombre,x,y,data)
        self.hablante = True
        self.dialogo = r.abrir_json(MD.dialogos+data['dialog'])
    
    def mover(self):
        #if not self.hablando:
        #    return super().mover()
        pass